Tolga Yurtseven

M.Sc. Computer Science · Game Systems · Balancing · Gameplay Prototyping

Game Systems & Technical Design Portfolio

I am a Computer Science M.Sc. graduate focused on Technical Game Design, game systems, combat balancing, simulation-based design and gameplay prototyping.

My background combines several years of software development experience with Python/Django, frontend tasks and DevOps/platform foundations. I am especially interested in using programming as a tool for gameplay prototyping, balancing, simulation and technical design.

Selected Projects

Projects

Combat balancing evaluation results

Master’s Thesis · Monte Carlo Simulation

Combat Balancing Simulation Framework

A simulation framework for analyzing and balancing extended Risk-like combat mechanics through Monte Carlo experiments and balancing metrics.

Simulation · Combat Systems · Balancing · Metrics

Open Project
Strategic board game prototype setup

Personal Project · Board Game Design

Strategic Board Game – Game Systems Design

A competitive multiplayer strategy board game prototype combining territory control, dice combat, factions, bosses, relics and victory points.

Game Systems · Dice Combat · Factions · Iteration

Open Project
Godot deckbuilding roguelike prototype

Learning Prototypes · Unity & Godot

Game Engine Prototypes – Unity & Godot

Practical engine-learning projects including a Unity first-person prototype and a Godot card-combat prototype inspired by deckbuilding roguelikes.

Unity · Godot · Gameplay Implementation · Turn-Based Combat · UI

Open Project

Technical Focus

Game Systems · Combat Balancing · Simulation · Gameplay Prototyping · Python · Godot · Unity · Django · Git · Docker · CI/CD