Tolga Yurtseven

M.Sc. Computer Science

Game Systems & Technical Design Portfolio

This portfolio showcases selected work in game systems, technical design, balancing, simulation and gameplay prototyping.

My background combines several years of software development experience with Python/Django, frontend development and DevOps/platform technologies. The projects presented here cover game systems, technical design, balancing, gameplay prototyping and implementation, including digital projects and original tabletop game design.

Selected Projects

Projects

Strategic board game prototype setup

Personal Project · Board Game Design

Strategic Board Game – Game Systems Design

A competitive multiplayer strategy board game prototype combining territory control, dice combat, factions, bosses, relics and victory points.

Game Systems · Dice Combat · Factions · Iteration

Open Project
Combat balancing evaluation results

Master’s Thesis · Monte Carlo Simulation

Combat Balancing Simulation Framework

A simulation framework for analyzing and balancing extended Risk-like combat mechanics through Monte Carlo experiments and balancing metrics.

Simulation · Combat Systems · Balancing · Metrics

Open Project
Godot deckbuilding roguelike prototype

Learning Prototypes · Unity & Godot

Game Engine Prototypes – Unity & Godot

Practical engine-learning projects including a Unity first-person prototype and a Godot card-combat prototype inspired by deckbuilding roguelikes.

Unity · Godot · Gameplay Implementation · Turn-Based Combat · UI

Open Project

Technical Focus

Game Systems · Combat Balancing · Simulation · Gameplay Prototyping · Python · Godot · Unity · Django · Git · Docker · CI/CD